OE4T / meta-tegra

BSP layer for NVIDIA Jetson platforms, based on L4T
MIT License
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Missing gstreamer plugins from nVidia #254

Closed jbolduc01 closed 4 years ago

jbolduc01 commented 4 years ago

Hello, I managed to build a Yocto image but there are some nVidia plugins that are missing. I am talking about nvcompositor and nvoverlaysink.

Here is my local.conf file:

#
# This file is your local configuration file and is where all local user settings
# are placed. The comments in this file give some guide to the options a new user
# to the system might want to change but pretty much any configuration option can
# be set in this file. More adventurous users can look at local.conf.extended
# which contains other examples of configuration which can be placed in this file
# but new users likely won't need any of them initially.
#
# Lines starting with the '#' character are commented out and in some cases the
# default values are provided as comments to show people example syntax. Enabling
# the option is a question of removing the # character and making any change to the
# variable as required.

#
# Machine Selection
#
# You need to select a specific machine to target the build with. There are a selection
# of emulated machines available which can boot and run in the QEMU emulator:
#
#MACHINE ?= "qemuarm"
#MACHINE ?= "qemuarm64"
#MACHINE ?= "qemumips"
#MACHINE ?= "qemumips64"
#MACHINE ?= "qemuppc"
#MACHINE ?= "qemux86"
#MACHINE ?= "qemux86-64"
#
# There are also the following hardware board target machines included for 
# demonstration purposes:
#
#MACHINE ?= "beaglebone-yocto"
#MACHINE ?= "genericx86"
#MACHINE ?= "genericx86-64"
#MACHINE ?= "mpc8315e-rdb"
#MACHINE ?= "edgerouter"
#
# This sets the default machine to be qemux86-64 if no other machine is selected:
MACHINE ??= "qemux86-64"

#
# Where to place downloads
#
# During a first build the system will download many different source code tarballs
# from various upstream projects. This can take a while, particularly if your network
# connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
# can preserve this directory to speed up this part of subsequent builds. This directory
# is safe to share between multiple builds on the same machine too.
#
# The default is a downloads directory under TOPDIR which is the build directory.
#
#DL_DIR ?= "${TOPDIR}/downloads"

#
# Where to place shared-state files
#
# BitBake has the capability to accelerate builds based on previously built output.
# This is done using "shared state" files which can be thought of as cache objects
# and this option determines where those files are placed.
#
# You can wipe out TMPDIR leaving this directory intact and the build would regenerate
# from these files if no changes were made to the configuration. If changes were made
# to the configuration, only shared state files where the state was still valid would
# be used (done using checksums).
#
# The default is a sstate-cache directory under TOPDIR.
#
#SSTATE_DIR ?= "${TOPDIR}/sstate-cache"

#
# Where to place the build output
#
# This option specifies where the bulk of the building work should be done and
# where BitBake should place its temporary files and output. Keep in mind that
# this includes the extraction and compilation of many applications and the toolchain
# which can use Gigabytes of hard disk space.
#
# The default is a tmp directory under TOPDIR.
#
#TMPDIR = "${TOPDIR}/tmp"

#
# Default policy config
#
# The distribution setting controls which policy settings are used as defaults.
# The default value is fine for general Yocto project use, at least initially.
# Ultimately when creating custom policy, people will likely end up subclassing 
# these defaults.
#
DISTRO ?= "poky"
# As an example of a subclass there is a "bleeding" edge policy configuration
# where many versions are set to the absolute latest code from the upstream 
# source control systems. This is just mentioned here as an example, its not
# useful to most new users.
# DISTRO ?= "poky-bleeding"

#
# Package Management configuration
#
# This variable lists which packaging formats to enable. Multiple package backends
# can be enabled at once and the first item listed in the variable will be used
# to generate the root filesystems.
# Options are:
#  - 'package_deb' for debian style deb files
#  - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
#  - 'package_rpm' for rpm style packages
# E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
# We default to rpm:
PACKAGE_CLASSES ?= "package_rpm"

#
# SDK target architecture
#
# This variable specifies the architecture to build SDK items for and means
# you can build the SDK packages for architectures other than the machine you are
# running the build on (i.e. building i686 packages on an x86_64 host).
# Supported values are i686 and x86_64
#SDKMACHINE ?= "i686"

#
# Extra image configuration defaults
#
# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
# images. Some of these options are added to certain image types automatically. The
# variable can contain the following options:
#  "dbg-pkgs"       - add -dbg packages for all installed packages
#                     (adds symbol information for debugging/profiling)
#  "src-pkgs"       - add -src packages for all installed packages
#                     (adds source code for debugging)
#  "dev-pkgs"       - add -dev packages for all installed packages
#                     (useful if you want to develop against libs in the image)
#  "ptest-pkgs"     - add -ptest packages for all ptest-enabled packages
#                     (useful if you want to run the package test suites)
#  "tools-sdk"      - add development tools (gcc, make, pkgconfig etc.)
#  "tools-debug"    - add debugging tools (gdb, strace)
#  "eclipse-debug"  - add Eclipse remote debugging support
#  "tools-profile"  - add profiling tools (oprofile, lttng, valgrind)
#  "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
#  "debug-tweaks"   - make an image suitable for development
#                     e.g. ssh root access has a blank password
# There are other application targets that can be used here too, see
# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
# We default to enabling the debugging tweaks.
EXTRA_IMAGE_FEATURES ?= "debug-tweaks"

#
# Additional image features
#
# The following is a list of additional classes to use when building images which
# enable extra features. Some available options which can be included in this variable
# are:
#   - 'buildstats' collect build statistics
#   - 'image-mklibs' to reduce shared library files size for an image
#   - 'image-prelink' in order to prelink the filesystem image
# NOTE: if listing mklibs & prelink both, then make sure mklibs is before prelink
# NOTE: mklibs also needs to be explicitly enabled for a given image, see local.conf.extended
USER_CLASSES ?= "buildstats image-mklibs image-prelink"

#
# Runtime testing of images
#
# The build system can test booting virtual machine images under qemu (an emulator)
# after any root filesystems are created and run tests against those images. It can also
# run tests against any SDK that are built. To enable this uncomment these lines.
# See classes/test{image,sdk}.bbclass for further details.
#IMAGE_CLASSES += "testimage testsdk"
#TESTIMAGE_AUTO_qemuall = "1"

#
# Interactive shell configuration
#
# Under certain circumstances the system may need input from you and to do this it
# can launch an interactive shell. It needs to do this since the build is
# multithreaded and needs to be able to handle the case where more than one parallel
# process may require the user's attention. The default is iterate over the available
# terminal types to find one that works.
#
# Examples of the occasions this may happen are when resolving patches which cannot
# be applied, to use the devshell or the kernel menuconfig
#
# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
# Note: currently, Konsole support only works for KDE 3.x due to the way
# newer Konsole versions behave
#OE_TERMINAL = "auto"
# By default disable interactive patch resolution (tasks will just fail instead):
PATCHRESOLVE = "noop"

#
# Disk Space Monitoring during the build
#
# Monitor the disk space during the build. If there is less that 1GB of space or less
# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
# shutdown the build. If there is less that 100MB or 1K inodes, perform a hard abort
# of the build. The reason for this is that running completely out of space can corrupt
# files and damages the build in ways which may not be easily recoverable.
# It's necesary to monitor /tmp, if there is no space left the build will fail
# with very exotic errors.
BB_DISKMON_DIRS ??= "\
    STOPTASKS,${TMPDIR},1G,100K \
    STOPTASKS,${DL_DIR},1G,100K \
    STOPTASKS,${SSTATE_DIR},1G,100K \
    STOPTASKS,/tmp,100M,100K \
    ABORT,${TMPDIR},100M,1K \
    ABORT,${DL_DIR},100M,1K \
    ABORT,${SSTATE_DIR},100M,1K \
    ABORT,/tmp,10M,1K"

#
# Shared-state files from other locations
#
# As mentioned above, shared state files are prebuilt cache data objects which can
# used to accelerate build time. This variable can be used to configure the system
# to search other mirror locations for these objects before it builds the data itself.
#
# This can be a filesystem directory, or a remote url such as http or ftp. These
# would contain the sstate-cache results from previous builds (possibly from other
# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
# cache locations to check for the shared objects.
# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
# at the end as shown in the examples below. This will be substituted with the
# correct path within the directory structure.
#SSTATE_MIRRORS ?= "\
#file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
#file://.* file:///some/local/dir/sstate/PATH"

#
# Yocto Project SState Mirror
#
# The Yocto Project has prebuilt artefacts available for its releases, you can enable
# use of these by uncommenting the following line. This will mean the build uses
# the network to check for artefacts at the start of builds, which does slow it down
# equally, it will also speed up the builds by not having to build things if they are
# present in the cache. It assumes you can download something faster than you can build it
# which will depend on your network.
#
#SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/2.5/PATH;downloadfilename=PATH"

#
# Qemu configuration
#
# By default native qemu will build with a builtin VNC server where graphical output can be
# seen. The line below enables the SDL UI frontend too.
PACKAGECONFIG_append_pn-qemu-system-native = " sdl"
# By default libsdl2-native will be built, if you want to use your host's libSDL instead of 
# the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
#ASSUME_PROVIDED += "libsdl2-native"

# You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
# a handy set of menus for controlling the emulator.
#PACKAGECONFIG_append_pn-qemu-system-native = " gtk+"

#
# Hash Equivalence
#
# Enable support for automatically running a local hash equivalence server and
# instruct bitbake to use a hash equivalence aware signature generator. Hash
# equivalence improves reuse of sstate by detecting when a given sstate
# artifact can be reused as equivalent, even if the current task hash doesn't
# match the one that generated the artifact.
#
# A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
#
#BB_HASHSERVE = "auto"
#BB_SIGNATURE_HANDLER = "OEEquivHash"

# CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
# track the version of this file when it was generated. This can safely be ignored if
# this doesn't mean anything to you.
CONF_VERSION = "1"

MACHINE = "jetson-nano-qspi-sd"

LICENSE_FLAGS_WHITELIST = "commercial"

IMAGE_CLASSES += "image_types_tegra"

IMAGE_FSTYPES = "tegraflash"

GCCVERSION = "7.%"

CUDA_VERSION= "10.0"

#IMAGE_INSTALL_append = " cuda-samples"

NVIDIA_DEVNET_MIRROR = "file:///home/jerome/Downloads/nvidia/sdkm_downloads"

#LICENSE_FLAGS_WHITELIST_append = " commercial_gstreamer1.0-omx-tegra"

CORE_IMAGE_EXTRA_INSTALL +=     "openssh \
                v4l-utils \
                usbutils \
                pciutils \
                ethtool \
                gstreamer1.0 \ 
                gstreamer1.0-libav \
                gstreamer1.0-meta-base \
                gstreamer1.0-plugins-bad \
                gstreamer1.0-plugins-base \
                gstreamer1.0-plugins-good \
                gstreamer1.0-plugins-nveglgles \
                gstreamer1.0-plugins-nvvideo4linux2 \
                gstreamer1.0-plugins-nvvideosinks \
                gstreamer1.0-plugins-tegra \
                gstreamer1.0-plugins-ugly \
                gstreamer1.0-python \
                gstreamer1.0-rtsp-server \          
                gstreamer1.0-vaapi \
                tegra-argus-daemon \
                nv-tegra-release \
                htop"

Do you have any idea why they are not part of the image?

Thanks, Jérôme

madisongh commented 4 years ago

The nvcompositor element is packaged separately into gstreamer1.0-plugins-tegra-nvcompositor, so you'll need to add that. It's packaged separately because of some additional runtime dependencies.

The nvoverlaysink element should be in gstreamer1.0-omx-tegra, which should be getting included via settings in the machine config. If that package is installed but the element isn't showing up, try using gst-inspect-1.0 -b to see if it's been blacklisted for some reason.

jbolduc01 commented 4 years ago

Thank you for your prompt reply! How to I get this gstreamer1.0-plugins-tegra-nvcompositor recipe in order to build it? Regards, Jérôme

madisongh commented 4 years ago

The gstreamer1.0-plugins-tegra that is already present does this - you just need to reference the extra package name to CORE_IMAGE_EXTRA_INSTALL, and make sure that the additional gstreamer packages it depends on can also be built.

jbolduc01 commented 4 years ago

Thanks for the info. However, when I try to include the additional gstreamers to CORE_IMAGE_EXTRA_INSTALL, here is what I get:

ERROR: core-image-minimal-1.0-r0 do_rootfs: Could not invoke dnf. Command '/home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/recipe-sysroot-native/usr/bin/dnf -v --rpmverbosity=info -y -c /home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/rootfs/etc/dnf/dnf.conf --setopt=reposdir=/home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/rootfs/etc/yum.repos.d --installroot=/home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/rootfs --setopt=logdir=/home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/temp --repofrompath=oe-repo,/home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/oe-rootfs-repo --nogpgcheck install ethtool gstreamer1.0 gstreamer1.0-libav gstreamer1.0-meta-base gstreamer1.0-omx-tegra gstreamer1.0-plugins-bad gstreamer1.0-plugins-base gstreamer1.0-plugins-good gstreamer1.0-plugins-nveglgles gstreamer1.0-plugins-nvvideo4linux2 gstreamer1.0-plugins-nvvideosinks gstreamer1.0-plugins-tegra gstreamer1.0-plugins-ugly gstreamer1.0-rtsp-server gstreamer1.0-vaapi htop libdrm2 libgstbadbase-1.0 libgstbadvideo-1.0 libgstvideo-1.0-0 nv-tegra-release openssh packagegroup-core-boot pciutils run-postinsts tegra-argus-daemon tegra-libraries usbutils v4l-utils' returned 1:
DNF version: 4.2.2
cachedir: /home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/rootfs/var/cache/dnf
Added oe-repo repo from /home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/oe-rootfs-repo
repo: using cache for: oe-repo
not found other for: 
not found modules for: 
not found deltainfo for: 
not found updateinfo for: 
oe-repo: using metadata from Thu 13 Feb 2020 07:30:25 PM UTC.
Last metadata expiration check: 0:00:01 ago on Thu 13 Feb 2020 07:30:25 PM UTC.
No module defaults found
No match for argument: libgstbadbase-1.0
No match for argument: libgstbadvideo-1.0
Error: Unable to find a match

ERROR: Logfile of failure stored in: /home/jerome/poky-nano/build/tmp/work/jetson_nano_qspi_sd-poky-linux/core-image-minimal/1.0-r0/temp/log.do_rootfs.3734
ERROR: Task (/home/jerome/poky-nano/meta/recipes-core/images/core-image-minimal.bb:do_rootfs) failed with exit code '1'

How can I build these two packages? I am sorry, I am quite new in building in Yocto.

Regards, Jérôme

madisongh commented 4 years ago

Hmm. This could be a problem with using the nvcompositor plugin at all. It was pre-built against an older version of gstreamer and was linked against the libgstbadvideo-1.0 library. That library existed in the version of gstreamer (1.14.x) that comes with the version of Ubuntu that NVIDIA puts into L4T/JetPack, but it looks like it was dropped from more recent versions of gstreamer - the functionality was migrated into the base or good package. OE-Core zeus has gstreamer 1.16.x.

So if you really need the nvcompositor plugin, it could take some work. It might be possible to fake the missing library (and remove the RDEPENDS on the nonexistent packages from the recipe), or it might mean having to downgrade gstreamer to 1.14.

jbolduc01 commented 4 years ago

I think you are right, seems like the libgstcompositor.so file is built inside my Yocto image. However, it relies on the libgstbadvideo-1.0 library, which is not built. I think I will need to downgrade to gstreamer 1.14.x in order to get rid of this. I really need the nvcompositor plugins since it manages DMA accesses. Do you have any tips on how to downgrade to gstreamer 1.14.x? I think the latest Jetpack/L4T uses gstreamer 1.14.5. Thanks for your help so far! Regards, Jérôme

madisongh commented 4 years ago

You should be able to copy over all the gstreamer recipes from the openembedded-core or poky warrior branch into your own layer. You'll need to set PREFERREDVERSION* for the gstreamer packages to have the build choose the older version.

jbolduc01 commented 4 years ago

I was able to include nvcompositor in my image when using gstreamer 1.14.4. Thanks for your help! Jérôme