Open paroj opened 2 months ago
we use some heuristics when mapping materials from blender2ogre. e.g. here: https://github.com/OGRECave/blender2ogre/blob/a25db1241d2b6f24180ecab42f187bdea1792a91/io_ogre/ogre/material.py#L199
we should document them somewhere, so artists dont have to dig through the code.
There are lots of things missing in the material exporting.
For example we are not taking into account different BSDFs for example "Diffuse BSDF".
But to start documenting stuff is a good start.
we use some heuristics when mapping materials from blender2ogre. e.g. here: https://github.com/OGRECave/blender2ogre/blob/a25db1241d2b6f24180ecab42f187bdea1792a91/io_ogre/ogre/material.py#L199
we should document them somewhere, so artists dont have to dig through the code.