Closed rpaciorek closed 2 years ago
Ogre2 need dllStartPlugin
I doubt that. Just creating OgreOggSound::Root like
should be sufficient for Ogre2 as well.
OK, it is also a way ... don't use plugin.cfg and load directly from application code ... but then OgreOggSound is not Ogre Plugin (should change header in README.md? ... but TheoraVideo still is plugin ... so a bit weird) ...
If you need to #include ..
something, it is not a plugin by definition.
You cant do anything with OggSound without linking to it, while with TheoraVideo, you can still do this: https://codedocs.xyz/OGRECave/ogre/_external-_texture-_sources.html