Closed sercero closed 2 months ago
it is currently just using OgreBites::CameraMan with CS_ORBIT.
I guess camera controls are somewhat subjective and it is difficult to define a better.
However, feel free to propose something as I am not too attached to the current system. Maybe it makes sense to port it to CameraMan when its done too.
I want to implement something similar to Blender which I use for all my projects.
Just wanted to know if you were open to that.
Hello,
I find the default movement of the camera not very comfortable.
I would like to implement something more aking to Blender system, what do you think @paroj?