Open al2950 opened 5 years ago
I don't see a reason why this wouldn't be able to work. It's almost certainly a bug and not an algorithm limitation.
Probably a camera function we rely on for performing frustum culling in C++ doesn't produce the output we expect
Directly related forum discussion: https://forums.ogre3d.org/viewtopic.php?p=546396
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It would appear forward 3d things, eg lights, decals etc are broken when using Orthographic rendering. I have only been able to test up to the last revision on bitbucket, but has been broken for a very long time. Earliest revision I have tested is ea7f397
Will continue to look in to it, after I have migrated to Github branches