HI!
I have a camera that specifies which objects are visible, using the setVisibilityFlags interface. When I add multiple objects to the camera, some visible objects that were not initially rendered by the camera are temporarily created and added to the scene, and the camera's mWorkSpace->_update(); crashes. error in
HI! I have a camera that specifies which objects are visible, using the setVisibilityFlags interface. When I add multiple objects to the camera, some visible objects that were not initially rendered by the camera are temporarily created and added to the scene, and the camera's mWorkSpace->_update(); crashes. error in
sharedData is NULL?It's very strange.