OGRECave / ogre-procedural

procedural geometry for Ogre3D
https://ogrecave.github.io/ogre-procedural/
MIT License
40 stars 16 forks source link

Terrain auto-generation #42

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
It is quite obvious that users need to be able to procedurally generate terrain.
Different methods of generation shall be provided:
- Random/perlin noise
- Fractal
- User-provided functor
- Pseudo-random based on tendencies (user defines where is it more or less 
mountainous...)

Original issue reported on code.google.com by michael.broutin@gmail.com on 28 Feb 2011 at 4:51

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 28 Apr 2011 at 9:12

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 6 Apr 2012 at 8:55

GoogleCodeExporter commented 8 years ago

Original comment by michael.broutin@gmail.com on 25 Sep 2012 at 8:28