Closed MBetters closed 4 years ago
Here's my DxDiag Display 1 and Display 2:
Looks like both use D3D12 but list 11_0 among their Feature Levels. I took that to mean it'd be fine to run OGRE with its Max Feature Level set to 11.0. But as you can see, my ogre.log has tons of shader compile errors.
Great, thanks a lot. That fixed it.
System Information
Detailed description
I'm able to run the SampleBrowser and open the third-person character sample. I can walk around and jump in that sample and it looks fine. However, when I try to pull out the sword (with Q) I get this error:
When I click OK, the game closes.
My dxdiag stuff:
DxDiag.txt
My OGRE Engine Rendering Setup:
Ogre.log
Thanks for the great engine and any help you can offer!