Closed danielsefton closed 1 year ago
it looks like you built Ogre without SDL2. Creating windows without SDL2 is currently broken on OSX, so you will need to have that..
Thank you paroj, that was the problem. Well hopefully this will help someone who runs into the same problem.
From mac terminal:
brew install sdl2
Then paste this path into SDL2_DIR in CMake:
/opt/homebrew/Cellar/sdl2/2.28.2/lib/cmake/SDL2
Now, there are a few samples that don't work, but that's a separate issue. I got a crash when trying to run the SSAO sample for example, but maybe it's another configuration issue.
Closing this ticket.
System Information
Detailed description
I build fresh copies of either Ogre 14.0.1 & 13.6.5 with Xcode generated by CMake, mostly default settings. When I run the SampleBrowser either from within Xcode or standalone, the Rendering Subsystem dialog shows fine. When I click OK it begins "Starting Mac OS X OpenGL Subsystem" and seems to load all the resources fine, but then nothing happens and it freezes with an endless loading spinner. I can't see anything in the log that might indicate a problem. I'm not sure how to debug it.
Ogre.log