Open sercero opened 7 months ago
yes, it does: https://github.com/OGRECave/ogre/blob/a98c9ee8a6b93f9cf2d0d1efdaf4e0b7002d3c74/Samples/Simple/include/Terrain.h#L519-L521
however, it is more efficient to do this at export time with e.g imagick: https://ogrecave.github.io/ogre/api/latest/tut__terrain_sky_fog.html#bt3MergingTextures
Does it make sense to add this to blender2ogre
, do you think?
I got the impression you can do this directly in blender without any exporter support, no?
I don't know.
If you look at the video it seems that they guy has to make a special setup in Blender in order to pack the textures.
Something like this: Blender - Texture Channel Packing