OGRECave / ogre

scene-oriented, flexible 3D engine (C++, Python, C#, Java)
https://ogrecave.github.io/ogre/
MIT License
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Don't force FSAA in Wayland #3178

Closed benjaminvdh closed 1 month ago

benjaminvdh commented 1 month ago

I noticed that FSAA was always enabled in Wayland, even if I specified FSAA == 0 in miscParams. EGL_SAMPLE_BUFFERS was always 1, so only EGLConfigs with more than 0 samples were considered.