Closed paroj closed 8 years ago
[author="masterfalcon", created="Mon, 14 Oct 2013 02:58:39 +0200"]
The call stack would be quite helpful.
However I have a feeling that it may crash on the mWindow = [mView window]; line in OgreOSXCocoaWindow.mm.
[author="randomcitizen", created="Fri, 18 Oct 2013 19:06:17 +0200"]
I will give you a callstack as soon as I am able to get my hands on a mac again. (I think this will be in one or two weeks - sorry for the delay )
[author="masterfalcon", created="Fri, 20 Dec 2013 08:41:30 +0100"]
Any chance of getting a callstack soon?
[author="randomcitizen", created="Sat, 21 Dec 2013 08:51:39 +0100"]
I will be able to get my hand on a mac again in the first week in January. sorry
in the !macAPICocoaUseNSView case the API expects a GL3PlusWindow instead of a NSWindow.
[reporter="RandomCitizen", created="Fri, 4 Oct 2013 23:10:22 +0200"]
I am creating a OpenGl Window using SDL 2
Take a lok at the following piece of code:
This code gives an NSView* pointer to Ogre and it just works fine. But when using the NSWindow* pointer itself by just setting the const bool USE_NSVIEW variable to false, ogre crashes.