OGRECave / ogre

scene-oriented, flexible 3D engine (C++, Python, C#, Java)
https://ogrecave.github.io/ogre/
MIT License
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Using mingw to build ogreV1.11.2. after building sdk, running python sample, Exception occurs #839

Closed niubaty closed 5 years ago

niubaty commented 6 years ago

Using mingw to build ogreV1.11.2. after building sdk, running python sample, Exception occurs Building ogreV1.10.12, python sample runs all right. Using vs14 building ogreV1.11.2 without python binding, all samples run all right Using vs14 building ogreV1.11.2 with python binding, vs14 report compiling errors when building python binding. I do not know how to solve the python binding problems, so I have to choose mingw.

System Information

Detailled description

F:\ogre_build\br_mingw2\sdk\bin>python bites_sample.py Creating resource group General Creating resource group OgreInternal Creating resource group OgreAutodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. ArchiveFactory for archive type EmbeddedZip registered. DDS codec registering ETC codec registering Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library .\RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library .\RenderSystem_GL3Plus Installing plugin: GL 3+ RenderSystem OpenGL 3+ Rendering Subsystem created. Plugin successfully installed Loading library .\Plugin_ParticleFX Installing plugin: ParticleFX Particle Emitter Type 'Point' registered Particle Emitter Type 'Box' registered Particle Emitter Type 'Ellipsoid' registered Particle Emitter Type 'Cylinder' registered Particle Emitter Type 'Ring' registered Particle Emitter Type 'HollowEllipsoid' registered Particle Affector Type 'LinearForce' registered Particle Affector Type 'ColourFader' registered Particle Affector Type 'ColourFader2' registered Particle Affector Type 'ColourImage' registered Particle Affector Type 'ColourInterpolator' registered Particle Affector Type 'Scaler' registered Particle Affector Type 'Rotator' registered Particle Affector Type 'DirectionRandomiser' registered Particle Affector Type 'DeflectorPlane' registered Plugin successfully installed Loading library .\Plugin_BSPSceneManager Installing plugin: BSP Scene Manager Plugin successfully installed Loading library .\Codec_STBI stb_image - v2.19 - public domain JPEG/PNG reader Supported formats: jpeg,jpg,png,bmp,psd,tga,gif,pic,ppm,pgm,hdr Loading library .\Plugin_PCZSceneManager Installing plugin: Portal Connected Zone Scene Manager PCZone Factory Type 'ZoneType_Default' registered Plugin successfully installed Loading library .\Plugin_OctreeZone Installing plugin: Octree Zone Factory Plugin successfully installed Loading library .\Plugin_OctreeSceneManager Installing plugin: Octree Scene Manager Plugin successfully installed -- OGRE Initialising -- Version 1.11.2 (Rhagorthua) OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font Traceback (most recent call last): File "bites_sample.py", line 90, in app.initApp() RuntimeError: FileNotFoundException: 指定的映像文件不包含资源区域。 in ConfigDialog::display

paroj commented 5 years ago

duplicate of #1064