Open paroj opened 5 years ago
from https://forums.ogre3d.org/viewtopic.php?t=96659
there is an unresolved issue though: currently you can easily couple a material scheme to a shadow caster material (say both should use HW skinning). Thats why the shadow caster material ref is per technique. If the shadow caster material would be implemented as a material scheme itself, there would be no such coupling.
An ugly fix for that would be one shadow scheme per normal scheme: "High" = "Shadow_High" "Medium" = "Shadow_Medium" "Low" = "Shadow_Low"
src: https://forums.ogre3d.org/viewtopic.php?f=13&t=48709&p=334663#p334663
v2-1: https://ogrecave.github.io/ogre-next/api/2.1/compositor.html#CompositorShadowNodes