Open OLEGSHA opened 3 years ago
When far enough away from world origin (~1000 m), chunk models noticeably drift from correct locations (a few pixels on screen). This is probably due to round-off errors. This shouldn't be visible as far as 20 Mm from world origin.
When far enough away from world origin (~1000 m), chunk models noticeably drift from correct locations (a few pixels on screen). This is probably due to round-off errors. This shouldn't be visible as far as 20 Mm from world origin.