The Dungeon Crawler Jam page recommended implementing a movement queue, so we did, but players don't seem to like it.
Change it to an option, or set the max size to 2 or 3. (players mash buttons when they're frustrated.)
I've sped up the movement a lot, so the queuing system shouldn't be as big of a problem.
I might still cap it at 3 or 4 commands, so players can't go crazy mashing buttons. IDK
The Dungeon Crawler Jam page recommended implementing a movement queue, so we did, but players don't seem to like it. Change it to an option, or set the max size to 2 or 3. (players mash buttons when they're frustrated.)