Updating with the latest version of the forge. The API has changed quite significantly. (https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/pull/111) introduces a triangle visibility buffer but it has a lot of problems within the current scheme.
I brought in the geometry set changes, this has some performance problems. At the moment triangle visibility buffer will probably have to be revisited; this would need to have a new set of shaders, the game as is doesn't really benefit since the geometry is not particularly dense to begin with. might be an option to enable in the editor as a switch.
Updating with the latest version of the forge. The API has changed quite significantly. (https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/pull/111) introduces a triangle visibility buffer but it has a lot of problems within the current scheme.
I brought in the geometry set changes, this has some performance problems. At the moment triangle visibility buffer will probably have to be revisited; this would need to have a new set of shaders, the game as is doesn't really benefit since the geometry is not particularly dense to begin with. might be an option to enable in the editor as a switch.