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Unified documentation for the OSVR projects.
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ViveDisplayExtractor crash #61

Open MaximeGL opened 8 years ago

MaximeGL commented 8 years ago

Hi,

I tried to launch the ViveDisplayExtractor but Windows 10 consider it crashed. I have not a special error message just a banal error "the programm has stopped working"

I followed these instructions https://github.com/OSVR/OSVR-Docs/blob/a8e310926fc8a83a62bb9daeaa1a43ca67d7b8b4/Configuring/HTC-Vive.md And I downloaded this pre-compiled OSVR-Vive plugin binaries: OSVR-Vive-build32-64bits.7z

There is a problem with ViveDisplayExtractor or is just me?

Thanks for your help

MaximeGL commented 8 years ago

A little more details I use the server in the unity build 0.6.9.6-gde07ac8 http://access.osvr.com/binary/osvr-unity (I didn't set the environment variable for this server)

I don't try with this server http://access.osvr.com/binary/osvr-runtime-installer

I must admit I don't really understand the difference between the two

rpavlik commented 8 years ago

That was likely due to a steamvr update that broke this plugin. We got it fixed, but then they updated again a few days ago, and I just pushed the updated code to work with that steamvr build, so the new plugin should be available for download soon (at most within an hour)

The version of the server in the runtime is the same as in the unity package, it just is accompanied by a more complete set of tools. The runtime installer is fairly new.

On Fri, Jul 1, 2016, 3:47 AM Maxime GL notifications@github.com wrote:

A little more details I use the server in the unity build 0.6.9.6-gde07ac8 http://access.osvr.com/binary/osvr-unity (I didn't set the environment variable for this server)

I don't try with this server http://access.osvr.com/binary/osvr-runtime-installer

I must admit I don't really understand the difference between the two

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