OSVR / OSVR-Leap-Motion

OSVR Leap Motion plugin
Apache License 2.0
18 stars 14 forks source link

Adding OSVR Leap Rigged Hands example Unity project #17

Open protodeep opened 8 years ago

protodeep commented 8 years ago

Added Unity project that provides an example of Leap rigged hands driven by data from the OSVR Leap server plugin.

Requirements

DuFF14 commented 8 years ago

Looking forward to trying this out. Can you share the com_osvr_LeapMotion.dll and osvr_server_config.json file you're using? I'll try to build it myself in the meantime.

Edit: built the dll but server config would still be helpful

DuFF14 commented 8 years ago

I'm getting a few errors such as: "Assets/OSVRLeap/Scripts/LeapImagingCamera.cs(17,25): error CS0246: The type or namespace name `ImagingInterface' could not be found. Are you missing a using directive or an assembly reference?"

edit: ImagingInterface wasn't added until a later version of the OSVR-Unity plugin. It would be best if you can update to the current version. Use the latest Core as well -- I couldn't build the Leap plugin with v0.2.705 because it is looking for functions that don't exist until later releases. I'll see if I'm able to get it working with a new(er) version as well.

DuFF14 commented 8 years ago

I was able to update to the latest OSVR-Unity plugin. I replaced OsvrContextProvider with the ClientKit prefab, and VrHead with the VRDisplayTracked prefab. I added the Leap objects to the VRDisplayTracked prefab, and it works! I created a new LeapVRDisplayTracked prefab and test scene in a new branch of a forked repo: https://github.com/DuFF14/OSVR-Leap-Motion/tree/LeapOsvrPrefab Nice work on this :+1:

protodeep commented 8 years ago

Fantastic Greg!

And pardon the delayed response. My git account was sending me email notifications to an obscure personal address.

protodeep commented 8 years ago

Hey Greg, I see in this commit that Leap's old Core Assets v2.3.1 got merged into this Unity project. Those assets are not compatible with the Leap-OSVR assets in this project. So that might cause some confusion.

https://github.com/DuFF14/OSVR-Leap-Motion/commit/dc8c424bfd8fc40f68f6a8169cadffbef1bb31ed

DuFF14 commented 8 years ago

Thanks @protodeep. I figured it would break. We're waiting for an OSVR Skeleton interface instead of using Leap's SDK inside the OSVR-Unity plugin. The OSVR-Unity plugin should be able to use the Leap Motion data coming from the OSVR-LeapMotion plugin, and not have to reference Leap inside Unity. I was thinking this project would demonstrate Leap Core Assets with a generic OSVR skeletal interface (when it exists). An OSVR Gesture interface is also on the way, so this will all tie together eventually.

protodeep commented 8 years ago

Got it. Thanks for the update!