Closed betavr closed 8 years ago
Thanks for notifying me of this. I hadn't realized they finally released the new SDK. I'll look into updating this plugin.
@betavr I've made some changes to the driver in the ovrsdk-1.3.0 branch. I don't have an Oculus Rift or CB1 handy to test it. Would you mind giving it a try for me?
That was quick! :+1:
Can you give me a link to the binary (or a Visual Studio project file)?
I don't have a binary handy, but you can generate the VS project file using CMake.
Well I'm trying, but first I need to deal with the dependencies. Do you think it would be easier to cross compile?
@betavr I pushed the build so binaries are available now. Please test them and let me know if you encounter any problems. http://access.osvr.com/binary/oculus
Awesome, thanks! :)
I'm getting an error:
d:\Downloads - web\osvr\OSVR-Core-Snapshot-v0.6-1176-g9ba5951-build254-vs12-32bit\bin>osvr_server.exe osvr_server_config
.oculusrift.sample.json
[OSVR Server] Using config file 'osvr_server_config.oculusrift.sample.json'
[OSVR Server] Constructing server as configured...
[OSVR Server] Loading auto-loadable plugins...
[OSVR Oculus Rift] Initializing Oculus API...
[OSVR Oculus Rift] Oculus Rift initialized.
[OSVR Server] Loading plugins...
[OSVR Server]
[OSVR Server] Instantiating configured drivers...
[OSVR Server] Errors:
[OSVR Server] - com_osvr_OculusRift/OculusRift No driver initialization callback was registered for the driver name Ocu
lusRift
[OSVR Server]
[OSVR Server]
[OSVR Server] Display descriptor found and parsed from config file.
[OSVR Server] Triggering automatic hardware detection...
[OSVR Server] Registering shutdown handler...
[OSVR Server] Starting server mainloop: OSVR Server is ready to go!
[OSVR] Performing hardware auto-detection.
[OSVR] Added device: com_osvr_Multiserver/RazerHydra0
[OSVR] Added device: com_osvr_Multiserver/OneEuroFilter0
[OSVR Oculus Rift] Detecting Oculus Rifts...
[OSVR Oculus Rift] Detection: context = 007E951C
[OSVR Oculus Rift] Detected 0 HMDs.
[OSVR] Path tree updated or connection detected
[OSVR] Sending path tree to clients.
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Connected to Razer Hydra with serial number UN1121063401999
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Hydra not in motion-controller mode - attempting to change modes. Please be
sure that the left and right sensors are to the left and right sides of the base for automatic calibration to take place
.
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Got first motion controller report! This means everything is working properl
y now. (Took 1 attempt to change modes.)
[OSVR Server] Received shutdown signal...
[OSVR Oculus Rift] Shutting down Oculus API...
[OSVR Server] OSVR Server exited.
To fix the error No driver initialization callback was registered for the driver name OculusRift
, remove the Oculus Rift stuff from the drivers
section of the server config file. The Oculus Rift driver has autodetection now, so it no longer needs to be manually loaded.
Yeah it fixed that, but no hmd is found:
d:\Downloads - web\osvr\OSVR-Core-Snapshot-v0.6-1176-g9ba5951-build254-vs12-32bit\bin>osvr_server.exe osvr_server_config
.oculusrift.sample.json
[OSVR Server] Using config file 'osvr_server_config.oculusrift.sample.json'
[OSVR Server] Constructing server as configured...
[OSVR Server] Loading auto-loadable plugins...
[OSVR Oculus Rift] Initializing Oculus API...
[OSVR Oculus Rift] Oculus Rift initialized.
[OSVR Server] Loading plugins...
[OSVR Server]
[OSVR Server] Instantiating configured drivers...
[OSVR Server]
[OSVR Server] Display descriptor found and parsed from config file.
[OSVR Server] Triggering automatic hardware detection...
[OSVR Server] Registering shutdown handler...
[OSVR Server] Starting server mainloop: OSVR Server is ready to go!
[OSVR] Performing hardware auto-detection.
[OSVR] Added device: com_osvr_Multiserver/RazerHydra0
[OSVR] Added device: com_osvr_Multiserver/OneEuroFilter0
[OSVR Oculus Rift] Detecting Oculus Rifts...
[OSVR Oculus Rift] Detection: context = 007D50F4
[OSVR Oculus Rift] Detected 0 HMDs.
[OSVR] Path tree updated or connection detected
[OSVR] Sending path tree to clients.
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Connected to Razer Hydra with serial number UN1121063401999
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Hydra not in motion-controller mode - attempting to change modes. Please be
sure that the left and right sensors are to the left and right sides of the base for automatic calibration to take place
.
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Got first motion controller report! This means everything is working properl
y now. (Took 1 attempt to change modes.)
Are you running the Oculus runtime/service?
Have you tried it with an older version of the runtime in the past? Did it work then?
Ok, I managed to compile it and my build seems to work:
d:\Downloads - web\osvr\OSVR-Core-Snapshot-v0.6-1176-g9ba5951-build254-vs12-32bit\bin>osvr_server.exe osvr_server_config
.oculusrift.sample.json
[OSVR Server] Using config file 'osvr_server_config.oculusrift.sample.json'
[OSVR Server] Constructing server as configured...
[OSVR Server] Loading auto-loadable plugins...
[OSVR Oculus Rift] Initializing Oculus API...
[OVR 1] [CAPI] LibOVR module is located at C:\Program Files (x86)\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll
[OSVR Oculus Rift] Oculus Rift initialized.
[OSVR Server] Loading plugins...
[OSVR Server]
[OSVR Server] Instantiating configured drivers...
[OSVR Server]
[OSVR Server] Display descriptor found and parsed from config file.
[OSVR Server] Triggering automatic hardware detection...
[OSVR Server] Registering shutdown handler...
[OSVR Server] Starting server mainloop: OSVR Server is ready to go!
[OSVR] Performing hardware auto-detection.
[OSVR] Added device: com_osvr_Multiserver/RazerHydra0
[OSVR] Added device: com_osvr_Multiserver/OneEuroFilter0
[OSVR Oculus Rift] Detecting Oculus Rifts...
[OSVR Oculus Rift] Detection: context = 00B090B4
[OVR 1] IAD changed to 64.0mm
[OSVR Oculus Rift] Detected 1 HMD.
[OVR [1] IAD changedO to 64.0mmS
VR] Added device: com_osvr_OculusRift/OculusRift0
[OSVR] Path tree updated or connection detected
[OSVR] Sending path tree to clients.
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Connected to Razer Hydra with serial number UN1121063401999
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Hydra not in motion-controller mode - attempting to change modes. Please be
sure that the left and right sensors are to the left and right sides of the base for automatic calibration to take place
.
VRPN Warning
(0) from com_osvr_Multiserver/RazerHydra0: Got first motion controller report! This means everything is working properl
y now. (Took 1 attempt to change modes.)
Ah, good to hear!
I'll close this issue then. Feel free to open a new one if you encounter any problems.
@betavr How did you eventually get this to work? You said you compiled it, how did you do that? I'm trying to get psmove controllers to work with the rift CV1 and I think I'm pretty close but getting the same error as you. Thanks.
I didn't modify it. It worked out of the box after I compiled it on my machine.
Thanks for the response. I'm working with someone else's code so haven't compiled anything. What exactly did you compile? I'm having trouble seeing what was compiled that got you from where you weren't getting a hmd to show up to the point where you did.
@bdone2012 I read @betavr's comment as meaning he compiled the OSVR-Oculus-Rift driver (i.e., the code in this repository) himself instead of using the prebuilt binaries I linked to above.
@godbyk cool, thanks for your help. I think my problem is with the Rift SDK and runtime. I downloaded the most recent one which is 1.3.2 and the docs say the OSVR Rift plugin is for 1.3 but on top of that I'm reading the docs https://github.com/OSVR/OSVR-Oculus-Rift and I'm stuck at this stuff "Run CMake and point the OVR_ROOT_DIR parameter at the location in which you installed the Oculus SDK. Set the CMAKE_PREFIX_PATH to include the path to OSVR and jsoncpp. Set the CMAKE_INSTALL_PREFIX parameter to the same location OSVR was installed to. When you build and install the plugin, the files will be copied to the proper location." Would this be a good resource to learn more about what to do with it in regards to cmake? https://cmake.org/cmake/help/v3.1/manual/cmake-packages.7.html I'm a Rails(mac) developer so this stuff is a bit different.
In case you want to skip the compiling part, here is the dll I compiled: https://mega.nz/#!dtwBVCib!5NmKDcgfs_NnXCISW-qjRmhtNc_yxN2XXKI3vzcNBaE
@betavr Thanks. Yeah I wouldn't mind skipping the compiling but now I'm getting "com_osvr_OculusRift/OculusRift Could not find plugin named com_osvr_OculusRift" though it's the same name as the standard osvr rift plugin which runs but says 0 hmds detected. Is there a special way I need to call the plugin I just have the standard { "plugin": "com_osvr_OculusRift", "driver": "OculusRift", "params": { "index": 0 } }
Remove everything related from the config: https://github.com/OSVR/OSVR-Oculus-Rift/issues/11#issuecomment-208087940
Still getting the same error. This is what I've got: { "drivers": [ { "plugin": "com_osvr_OculusRift", "params": { "index": 0 } }, { "plugin": "com_osvr_PSMoveTracker", "driver": "PSMoveTracker", "params": { "index": 0 } } ], "display": "displays/Oculus_Rift_DK2.json" }
I think it's a slightly different problem because the error isn't "No driver initialization callback was registered for the driver name OculusRift". It's "Could not find plugin named com_osvr_OculusRift" even though it's there.
This is what it looks like with the standard osvr rift plugin
Maybe I should open up a separate issue? Sorry for opening this closed one.
@bdone2012 my DK2 config file is: { "display": "displays/Oculus_Rift_DK2.json", "renderManagerConfig": "sample-configs/renderManager.direct.portrait.json" }
I forgot to add this is a 64bit dll. Are you by any chance using a 32bit osvr server?
Ah yeah I'm using 32 bit because the psmove stuff was made in 32. Is there some way to combine them, or I'm going to need to compile the com_osvr_OculusRift in 32bit?
I added the render manager line and didn't help.
@bdone2012 my point was to remove this part: { "plugin": "com_osvr_OculusRift", "params": { "index": 0 } },
But bitness sounds like the issue here. There are 32 and 64 bit Oculus plugins available at http://osvr.github.io/using/
Yes, for the 32bit server you are going to need a 32bit dll.
I uploaded both 32 and 64bit binaries now, download it here: https://mega.nz/#!Z1hhjDoa!ggZcmIva0fFNBNTZI7f3D8Iw473EEidh3RmuY107VBI
@DuFF14 the official binary didn't work for me when I needed it (build 31). Idk if the current (build 35) one works, but I just downloaded it and it's still 10x the size of my dll, so something must be wrong with it.
@betavr good to know, thanks.
The 32 bit one did. Thanks so much.
@DuFF14 If I take these lines out it doesn't even say 0 hmds detected. { "plugin": "com_osvr_OculusRift", "params": { "index": 0 } },
@DuFF14 just gave build 35 a try, it doesn't detect my rift:
[OSVR Oculus Rift] Detecting Oculus Rifts...
[OSVR Oculus Rift] Detection: context = 0000027E0245FA40
[OSVR Oculus Rift] Detected 0 HMDs.
@betavr Which version of the runtime are you using? Are you using the matching plugin version?
@bdone2012 Would you mind opening a new issue and pasting your complete OSVR server config file along with the output of osvr_server? Thanks!
@godbyk Yeah no problem. Thanks for your help.
I used 1176, now upgraded to 1186 and still the same, 0 HMDs found.
Since the latest Oculus SDK 1.3 update, this driver is not detecting connected Oculus HMDs when the user has the current 1.3 version of the runtime installed.