Hello,
I was trying to run the sample RenderManager application on Oculus Rift DK2 but as soon as I am launching the application its crashing with the error:
Aug 10 16:40:33.073 error [RenderManagerNVidiaD3D11]: OSVR RenderManager Warning: Got error from NVIDIA API: NVAPI call returned -180 (hex: ffffff4c)
Aug 10 16:40:33.073 error [RenderManagerNVidiaD3D11]: [NVAPI_INVALID_CONFIGURATION]
Aug 10 16:40:33.073 error [RenderManagerNVidiaD3D11]: Could not acquire display access for vendor ID 53822 for display 0
Does this mean my NVidia GPU is not supported? but I am able to run same application in HTC Vive.
Hello, I was trying to run the sample RenderManager application on Oculus Rift DK2 but as soon as I am launching the application its crashing with the error:
Aug 10 16:40:33.073 error [RenderManagerNVidiaD3D11]: OSVR RenderManager Warning: Got error from NVIDIA API: NVAPI call returned -180 (hex: ffffff4c) Aug 10 16:40:33.073 error [RenderManagerNVidiaD3D11]: [NVAPI_INVALID_CONFIGURATION] Aug 10 16:40:33.073 error [RenderManagerNVidiaD3D11]: Could not acquire display access for vendor ID 53822 for display 0
Does this mean my NVidia GPU is not supported? but I am able to run same application in HTC Vive.
I am using oculus 1.6.0 SDK and runtime.
Attached are the server and application logs.
osvr-vive-01_2016-08-10_16-40.log.txt osvr_server_2016-08-10_16-40.log.txt
server console log:![osvr_server-log](https://cloud.githubusercontent.com/assets/10084004/17590903/56750474-5fa1-11e6-804a-0e373ab5d5a3.PNG)
Thank you.