Closed chase-cobb closed 8 years ago
The fix was tested in the Unity samples project It resolved the crash on loading scenes that have an existing instance of ClientKit. The FindObjectOfType calls were replaced with the singleton instance property to avoid ordering issues. Otherwise it's possible for objects in Awake to find the user placed instance, which is then deleted by ClientKit and was causing null reference exceptions.
Great, thanks! Glad to see this issue go away.
Absolutely!
… that already contains a ClientKit game object would crash the hmd.
OSVR-Unity Issue 127