Changed int to Byte when passing Eye indices to Unity Rendering Plugin.
Avoids a divide by zero error when a bug results in GetViewport returning a zeroed viewport.
This is a workaround to avoid a crash, not a fix for what may be a stack corruption bug.
Changed int to Byte when passing Eye indices to Unity Rendering Plugin. Avoids a divide by zero error when a bug results in GetViewport returning a zeroed viewport. This is a workaround to avoid a crash, not a fix for what may be a stack corruption bug.