Closed atmuc closed 7 years ago
Can you debug where it's setting "support = false" in this function? https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/src/OsvrRenderManager.cs#L333
Here;
Debug.Log("[OSVR-Unity] RenderManager not yet supported on Android.");
support = false;
it is strange. my build target is windows. i commented those lines and it works now. i spent hours for it :-)
Weird. Could it be a bug in Unity 5.6 beta? (do you get the same error on older versions of Unity?)
i use following assets;
OSVR-SDK-v0.6-1935-ga2cba4b6-build356-win-32bit.msi OSVR-Unity-v0.6.16.3-with-core-v0.6-1935-ga2cba4b6-build615.7z OSVR-HDK-Combined-Driver-Installer-1.2.8.exe Unity 5.6.0f1
unity osvr settings; c:\Program Files (x86)\OSVR\Runtime\bin\ "C:\Program Files (x86)\OSVR\Runtime\bin\osvr_server_config.json"
i open scene OSVRDemo and click play on unity i get following error. i tried to change nvidia driver versions. i always get following error. On OSVR Central i can run "Solid Color" and "D3D Present Example 3D". i can see vision on my HDK2. when i play on unity HDK2 is blank.
[OSVR-Unity] RenderManager config found but RenderManager is not supported. UnityEngine.Debug:LogError(Object) OSVR.Unity.DisplayController:SetupRenderManager() (at Assets/OSVRUnity/src/DisplayController.cs:133) OSVR.Unity.DisplayController:SetupDisplay() (at Assets/OSVRUnity/src/DisplayController.cs:175) OSVR.Unity.DisplayController:Update() (at Assets/OSVRUnity/src/DisplayController.cs:316)