Open DuFF14 opened 7 years ago
Add "&& forwardRendering" to this if statement: https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/src/VREye.cs#L223
MSAA isn't supported in deferred rendering, and if it's turned on in Quality settings, we're seeing some issues with shaders, such as https://github.com/OSVR/OSVR-Unity/issues/228
Add "&& forwardRendering" to this if statement: https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/src/VREye.cs#L223
MSAA isn't supported in deferred rendering, and if it's turned on in Quality settings, we're seeing some issues with shaders, such as https://github.com/OSVR/OSVR-Unity/issues/228