Hi,
This PR does two things, first it adds Unity 2017 compatibility, second, it allows a project to be compiled on the Universal Windows Platform.
However to be compatible, you have to merge this PR from the Managed-OSVR repository.
Create a folder called WSA and copy the dll for Windows 10
OSVR.ClientKit.dll in the root folder MUST be excluded from the Windows Store target
The wsa version MUST be included for Windows Store target AND you have to check placeholder.
I can do it when the Managed-OSVR is merged and added into this project.
Hi, This PR does two things, first it adds Unity 2017 compatibility, second, it allows a project to be compiled on the Universal Windows Platform. However to be compatible, you have to merge this PR from the Managed-OSVR repository.
OSVR.ClientKit.dll
in the root folder MUST be excluded from the Windows Store targetI can do it when the Managed-OSVR is merged and added into this project.