Previously we white-listed unity versions that could run RenderManager, but this breaks with every new Unity version. The reversed condition doesn't work for unity versions older than 4.6 (I don't believe we support them anyway) but won't break with every new version.
Previously we white-listed unity versions that could run RenderManager, but this breaks with every new Unity version. The reversed condition doesn't work for unity versions older than 4.6 (I don't believe we support them anyway) but won't break with every new version.