Open DuFF14 opened 6 years ago
Looking into it. Have to make sure the Unity context is current when calling RM functions.
multithreaded rendering on android now works on this branch: https://github.com/OSVR/OSVR-Unity/pull/245 with https://github.com/OSVR/OSVR-Unity-Rendering/tree/d3d_capi_db_refactor
Looking into it. Have to make sure the Unity context is current when calling RM functions.