Closed DuFF14 closed 8 years ago
Continuing discussion from https://github.com/OSVR/OSVR-Unity/issues/101...
Perhaps adding one VREye and VRSurface to the prefab hierarchy (make VREye a sibling of VRViewer, with a VRSurface child) could work as a solution. This would work for cases with one eye and one surface, and any additional eyes can be duplicates of the original.
Here is what I meant with the previous comment: https://github.com/OSVR/OSVR-Unity/pull/111 Seems to be working, but I haven't tested it in a game with image effects yet. @ImperialPenguin do you think this could work?
Fixed by #111
Currently, the camera component on DisplayController.cs (VRDisplayTracked prefab) is coped to each VRSurface camera. This should be extended to copy any other effects/components that should be attached to each eye.