singleand holdevents are published when tile is off.
A level needs to be sent to the tile and will be shown as bar when tile state is on.
no holdwhen tile is on
singleevents are published when tile is on(whole tile area can be clicked)
the whole tile area can be touched and hold to move the slider (bar) when dragging. The top of the bar shows a green indicator. No need to touch the slider top to start slide. Slide can be started from any position of the tile (slider top keeps offset to finger) which allows better start and end at the limits. Doesn't feel like strict sliding, it's a little like swiping
changes are reported as levelevents with "type":"slide"
slider on tile works best on larger tiles. (spnned or by tile layout)
slider works in both directions (up/dn) depending on the values for levelBottom/levelTop (same as buttonUpDownLevel)
works also horizontal, automatically rotatet when the width of the (spaned) tile is at least 20% larger than the height.
closes #81
the key "tag":"any text" can be added to the tile conf/ or cmnd/ payload and will be part of the tile event payload.
"tag":"" removes the tag.
the new tile style
buttonSlider
is available.single
andhold
events are published when tile is off.level
needs to be sent to the tile and will be shown as bar when tile state ison
.hold
when tile ison
single
events are published when tile ison
(whole tile area can be clicked)level
events with"type":"slide"
closes #81
the key
"tag":"any text"
can be added to the tile conf/ or cmnd/ payload and will be part of the tile event payload."tag":""
removes the tag.closes #83