Oarcinae / FactorioScenarioMultiplayerSpawn

A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
MIT License
49 stars 30 forks source link

Crash on first start #114

Closed 74656b closed 4 years ago

74656b commented 4 years ago

Windows Server 2019 1809 Factorio 0.17.79

Brand new setup of a server, followed wiki option 3(mostly).

1.517 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "First argument must be a number, table or string. Got: nil stack traceback: D:/Factorio/temp/currently-playing/control.lua:406: in main chunk stack traceback: [C]: in function 'on_event' D:/Factorio/temp/currently-playing/control.lua:406: in main chunk"

factorio-current.log config.txt

Oarcinae commented 4 years ago

Hey @74656b my guess is that there's something in 0.18 that isn't compatible with 0.17.79.

Can you try this version: https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn/releases/tag/0.17_STABLE ?

And just to confirm, you attached a config.txt but your actual file on the server is config.lua right?

74656b commented 4 years ago

Will test now and report back, yes the file on the server is .lua, Github complained!

74656b commented 4 years ago

Using the provided release everything is working smoothly.

Thank you!

Oarcinae commented 4 years ago

Awesome good to hear! Sorry about not updating the releases/tags. Hopefully the new readme and releases should help guide others.