Oarcinae / FactorioScenarioMultiplayerSpawn

A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
MIT License
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Leaving early causes a crash now. Need to check before merging force. #27

Closed Oarcinae closed 7 years ago

Oarcinae commented 7 years ago

1955.382 Error MainLoop.cpp:850: Exception at tick 14687: Error while running event level::on_player_left_game (ID 44) Can't merge a force into its self. stack traceback: ...factorio_0.15/temp/currently-playing/separate_spawns.lua:87: in function 'FindUnusedSpawns' /opt/factorio_0.15/temp/currently-playing/control.lua:236: in function </opt/factorio_0.15/temp/currently-playing/control.lua:234> 1955.382 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Error while running event level::on_player_left_game (ID 44) Can't merge a force into its self. stack traceback: ...factorio_0.15/temp/currently-playing/separate_spawns.lua:87: in function 'FindUnusedSpawns' /opt/factorio_0.15/temp/currently-playing/control.lua:236: in function </opt/factorio_0.15/temp/currently-playing/control.lua:234>"

Oarcinae commented 7 years ago

Should be fixed, but it's not tested.