Oarcinae / FactorioScenarioMultiplayerSpawn

A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
MIT License
50 stars 30 forks source link

It's not a lag! Just to say thanks #44

Closed IIPoliII closed 6 years ago

IIPoliII commented 6 years ago

Hey bro, THANKS for your work Finish :) Poli

Oarcinae commented 6 years ago

No worries, thank you!

IIPoliII commented 6 years ago

Ho and i had a question is it possible that you add a admin menu so you can ban kick? And the admins are wroted in the conifg file of the scenario. And is there a way to remove old factories of guys? Thanks you'are a lord in lua Poli

Cyberzoid1 commented 6 years ago

I agree. Thank you for the work on this project

Oarcinae commented 6 years ago

@IIPoliII It's a bit hard to write something to remove old factories, there is the "regrowth" option in this scenario but I'm not sure how well it works. For the admin console, I would like to do something but I don't have the time right now. There might be admin mods you can try in the meanwhile?

IIPoliII commented 6 years ago

Yeah okay i will watch but is it not possible like when the player come only 5 mins to delete it the same way? Ho and actually i have a problem when i restart my Server it say it that i need to make a new Base. But my "old" base is still there hören can i fix it :)

IIPoliII commented 6 years ago

How* sry in m'y phone

Oarcinae commented 6 years ago

@IIPoliII Make sure that in your config.lua file, this is enabled and correctly set: image image

You can adjust that to require that players play for at least X minutes before leaving, otherwise their starting area is cleared. This should be working in the latest version.

IIPoliII commented 6 years ago

This work of course but for the base removal can't we use the same tactics? And is there a way when i restart the server that when i Spawn Again it goes to my old Base Again and don't promot me to create a new base. Sorry for my english. ;)