Closed BurtGummer closed 5 years ago
Hmmm,
Are you saying that you always spawn in the water or just sometimes? My mod does not avoid water spawns, it is possible you just spawned in a large lake.
Did you try to map the area around? /c game.player.force.chart(game.player.surface,{{x = game.player.position.x-500, y = game.player.position.y-500}, {x = game.player.position.x+500, y = game.player.position.y+500}})
Ohhhhhh... you copied directly from map-gen-settings.example.json didn't you?
"_property_expression_names_comment":
[
"Overrides for property value generators",
"Elevation influences water and cliff placement.",
"Leave it blank to get 'normal' terrain.",
"Use '0_16-elevation' to reproduce terrain from 0.16.",
"Use '0_17-island' to get an island."
],
"property_expression_names":
{
"elevation": "0_17-island",
"control-setting:aux:bias": "0.300000",
"control-setting:aux:frequency:multiplier": "1.333333",
"control-setting:moisture:bias": "0.100000",
"control-setting:moisture:frequency:multiplier": "0.500000"
},
REMOVE the "elevation" or the whole section if you don't want it. This causes "island" map type.
Yes, thank you very much! I have delete the line "elevation": "0_17-island",
and now I spawn in the wood, great!
Hello,
first, thank you VERY VERY much for this great mod! Without, a MP-Server is not really good.
Now the problem, i try some options in the
../data/map-gen-settings.json
and the../scenarios/FactorioScenarioMultiplayerSpawn/config.lua
nad now, always i create a new map with:/home/factest/factorio/bin/x64/factorio --start-server-load-scenario FactorioScenarioMultiplayerSpawn --map-gen-settings /home/factest/factorio/data/map-gen-settings.json --server-settings /home/factorio/factorio/data/server-settings.json
I spawn "Far" in the water:
This are the parts i have changed from config.lua:
Any ideas?