Open fomalsd opened 4 years ago
This might be an issue applicable to the Android version as well.
Could you try turning on some of the JIT debug settings in Settings -> Debug to see if one of them fixes it? Start with the ones with "floating point" or "paired" in the name, and only turn one on at a time.
Can confirm that this bug is a thing on android version of Dolphin as well. Not currently in reach of my iOS device, but I got it to run on andoid seemingly well with "Jit Register Cache" disabled. Disabling floating point/paired options didn't make any difference. "Jit Load store disabled" also fixed the bug but had a big performance penalty, so I was glad to find out that disabling Register Cache solved it for me with game still running at full speed. Will recheck that when I have my iOS device to be sure
Ok, “Load Store Disabled” is the best performing fix for my iPad. There are only some stutters during cutscene loading, but that’s about it. (“Integer disabled” also fixes the game but has more stutters during cutscenes, so does “System Registers Disabled” but that leads to unpleasant framerate drops during fights)
Describe the issue Darkened Skye has severe game breaking bugs with JIT enabled: when starting a new game you keep immediately falling through the ground and dying. If you happen to have a save from a non-JIT run where you’re already grounded you’ll encounter non-responsive mobs and errors like this one: Running game with interpreter is slow. Wondering if a patch is possible, the same way you addressed Prince of Persia and others in 3.1.0.
Desktop Dolphin 5.0 doesn’t have this issue.
How to reproduce Any image of Darkened Sky (US or EU) Start a new game with JIT enabled, skip intro Fall through the ground Expected result Not fall through the ground maybe
Device information