I'm attempting to use Gyro with 8bitdo Pro 2 as a pointer.
When it works, it works perfectly but during a game after some time or when the (cut)scene changes the pointer goes off screen and the pointer is no longer coordinated correctly.
An awkward angle is now required to get pointer back on screen and up and down on the gyro (or even using the right stick using the pointer emulation) now moves the pointer diagonally. Restarting the emulated game resets it back to normal. So it seems it's not due to the controller or OS.
I suspect something is happening during the emulation that corrupts the geometry of the pointer axis?
I'm attempting to use Gyro with 8bitdo Pro 2 as a pointer.
When it works, it works perfectly but during a game after some time or when the (cut)scene changes the pointer goes off screen and the pointer is no longer coordinated correctly.
An awkward angle is now required to get pointer back on screen and up and down on the gyro (or even using the right stick using the pointer emulation) now moves the pointer diagonally. Restarting the emulated game resets it back to normal. So it seems it's not due to the controller or OS.
I suspect something is happening during the emulation that corrupts the geometry of the pointer axis?