Closed RoboMWM closed 6 years ago
Vehicle placement is already supposed to be disabled in CreativeParkour, and WorldEdit is not supposed to work on the barrier blocks, that's weird. I will take a look at this as soon as I get less busy.
It's probably because it's being placed at the edge (where the barrier blocks are).
I checked everything, and CreativeParkour never gives the permission for //move, you may check your server configuration. I will make these things more secure anyway.
Oh, so you instead just don't support some worldedit actions... ok.
So a player was testing all the ways he could try to break my CreativeParkourMaps world today.
One way he was able to do so was via WorldEditing the barrier blocks out (he did it via //move though I haven't tested if just selecting it with the wand is enough), and place a boat to get out of the plot. CreativeParkour doesn't detect this (I'm guessing this isn't a PlayerMoveEvent that's fired), so the player stays in creative until they exit the boat, despite being outside of the plot. But what confuses me is that they are able to Worldedit outside of their plot while doing so!
For the moment, I've disabled vehicle placement to mitigate this issue, but am curious if you could look into your WorldEdit restrictions and see if it's possible to lock it to the plot CreativeParkour believes they're in (and while you're at it, also to prevent them from worldediting the barrier and bedrock blocks possibly).