This fixes various entity issues discovered through my testing. I re-implemented the BundledDelimiterPacket (now BundledPacket) to take in a list of packets and serialize them all at once instead. That change was added for SpawnEntity as any packet alongside it and used to configure the entity needs to be processed on the same tick to avoid any issues.
This fixes various entity issues discovered through my testing. I re-implemented the BundledDelimiterPacket (now BundledPacket) to take in a list of packets and serialize them all at once instead. That change was added for SpawnEntity as any packet alongside it and used to configure the entity needs to be processed on the same tick to avoid any issues.