Closed Zenitheevee closed 1 year ago
Why are we doing it like this?
We use hard-overwrites to avoid a lot of issues with init setup and potential runtimes.
Why are we doing it like this?
We use hard-overwrites to avoid a lot of issues with init setup and potential runtimes.
Just parroting how we used the method for adding like we did on the rubber disk, even before the recent relocation and addition
And this system is more friendly for porting changes. If its a big problem i can just go back to a hard overwrite.
Our modular files overwriting is very intentional however. Quite a lot of upstream "Changes" are intentionally reverted or blocked with modular overwrites.
I'd prefer we kept it as it was if that's alright.
About The Pull Request
Replaces a hard over-write with an initialization addition to the list
Why It's Good For The Game
hard overwrites bad, re-enables obtainment for crafting station
Changelog