Briefly:
Balance of Substances
Idea: make (but not force) Player to grow different types of food.
Can you add to your mod - balance of substances in the body?
Ie. each type of food adds a character, like a:
vitamins (pink on GUI)
minerals (pink on GUI)
carbohydrates (blue on GUI)
fats (blue on GUI) or something else.
Each of the existing products or any food in mod affects on the balance. This will require the player to use different dishes.
Exsample: Scale on left and right = 10 points (or 100%, as more convenient for programming).
And: 1 baked-potato adds 3 vitamins/minerals, 0.5 carbohydrates and 0.5 fats
Or: 1 basic-salad adds 5 vitamins and 0.8 carbohydrates
Etc.
This balance affects:
Energy Usage, if the less balance from one side, then greater the energy consumption (+400%...+1000% additionally).
Rate of decrease Fullness, as well as Energy Usage but slower decreases of Fullness.
The balance impact factor can also be changed or completely disabled in the mod settings.
Full text v1 is here: https://mods.factorio.com/mod/FoodIndustry/discussion/5b449fe20aaf5900093621f6
Briefly: Balance of Substances Idea: make (but not force) Player to grow different types of food.
Can you add to your mod - balance of substances in the body? Ie. each type of food adds a character, like a:
GUI picture (As I see it) or https://www.dropbox.com/s/ospte7blkrkhi3b/Balance%20of%20Substances%20GUI.png?dl=0
Exsample: Scale on left and right = 10 points (or 100%, as more convenient for programming). And: 1 baked-potato adds 3 vitamins/minerals, 0.5 carbohydrates and 0.5 fats Or: 1 basic-salad adds 5 vitamins and 0.8 carbohydrates Etc.
This balance affects: