Closed AntonioJose-OcachoGames closed 1 year ago
This bug is due to my incomplete testing. I'll fix in a matter of minutes, thank you for reporting and sorry for the inconvenience.
Fixed in upstream, will be available on asset store as soon as Godot's team will review it.
Thank you for reporting!
Great! And no worries, we are here to help :) Thank you!
Describe the bug User cannot use the has_tag function from an Ability Container because ability_container.gd doesn't have that function. It throws a runtime error when attempting to use it.
To Reproduce
Expected behavior The _hastag function should return true or false if the tag is contained in the tags of the specified Ability in the Ability Container.
Screenshots
Desktop (please complete the following information):
Additional context Thank you for developing the addon :) I found this issue following the tutorial. I don't know if the has_tag function should be added to the ability_container.gd file or if I should use the has_some_tags function from ability.gd.