OctoD / godot-gameplay-systems

⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
MIT License
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🐛 [bug] The attribute of "Gameplayattributemap" #40

Closed Abab-bk closed 1 year ago

Abab-bk commented 1 year ago

Describe the bug I read the document and it said:

This node accepts an AttributeTable resource as value. This resource specifies which attributes the entity has. Next is:

Once specified a table, the inspector will show you these attributes, where you can set a:

minimum value: which usually is zero maximum value: if you set it to zero, there will be not a maximum current value: the starting value for the entity

But in fact, I found that "Attributes" has "Minimum Value" entries. Is this a document error?

Godot4.1.1 Stable.

OctoD commented 1 year ago

May I ask what exactly the issue is about?

An attribute has

Surely the docs need some rework, they are badly written.

Thank you!

Abab-bk commented 1 year ago

No problem now, this should be a Godot bug, before I restart the Godot, "attributes" of Gameplayattributemap node are an array.

OctoD commented 1 year ago

Ah yes, it could be an issue with the inspector plugins. I will investigate anyway, and add a note about reloading the project on the main readme. Thank you!