Closed Abab-bk closed 1 year ago
May I ask what exactly the issue is about?
An attribute has
minimum
value (which forces the current
value cannot be lower to it, so if we set it to 0
, and try to apply an effect which lowers it by -10
, the current value will never be lower than 0
)maximum
value (which acts as a hard cap for the attribute (except if you apply buffs)current
value (which, while editing, is intended as the initial value)Surely the docs need some rework, they are badly written.
Thank you!
No problem now, this should be a Godot bug, before I restart the Godot, "attributes" of Gameplayattributemap node are an array.
Ah yes, it could be an issue with the inspector plugins. I will investigate anyway, and add a note about reloading the project on the main readme. Thank you!
Describe the bug I read the document and it said:
This node accepts an AttributeTable resource as value. This resource specifies which attributes the entity has. Next is:
Once specified a table, the inspector will show you these attributes, where you can set a:
minimum value: which usually is zero maximum value: if you set it to zero, there will be not a maximum current value: the starting value for the entity
But in fact, I found that "Attributes" has "Minimum Value" entries. Is this a document error?
Godot4.1.1 Stable.