Octocarina / game-off-2012

This is our team entry for GitHub Game Off 2012, play it here:
http://gelisam.com/octocarina/
36 stars 2 forks source link

Saving #26

Closed gelisam closed 11 years ago

gelisam commented 11 years ago

Now that we have many levels, it might be worthwhile to remember the highest last level the user reached, and allow him to resume from there.

I think the keyword here is HTML5 localStorage?

gelisam commented 11 years ago

If we turn this into a metroidvania, then we should instead remember which doors the player has gone through.

As opposed to which doors the player as unlocked, because some of the puzzles rely on the fact that unlocking a door might put the player in a location where he cannot reach the door anymore.

gelisam commented 11 years ago

We will not turn this into a metroidvania. So, remember the highest level and either restore there or allow the player to pick a level. That level-select screen might actually be quite useful in debug mode!

gelisam commented 11 years ago

Just tested with a user who had never seen the game before: the game takes about an hour to complete. That's longer than I expected, but still not enough to make saving indispensable.

gelisam commented 11 years ago

@JimmyLahaie implemented this, youhoo!