Oculus-VR / Unity-Graphics

Unity Graphics - Including Scriptable Render Pipeline
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URP overlay cameras not working in Quest Vulkan? #16

Open FireBanana opened 2 years ago

FireBanana commented 2 years ago

Using branch: 2021.2/oculus-app-spacewarp

I recently upgraded and setup my project with URP. I have multiple cameras in the scene for different overlays, and after the update I changed them to "Overlay" from "Base" and added them to the camera stack of the main camera, but the screen is a black in the build although it shows correctly in the editor. If I keep the overlay cameras as "Base" then the Quest freezes on launch.

The build works fine if I remove the overlay cameras