Closed tsaileo1 closed 2 years ago
Not sure were to write an issue as there is no tab for that in this repo so im gonna put it here :
I tried cloning the 2020.3/oculus-app-spacewarp
branch and the shader-graph-spacewarp
one but in both case the URP\Lit & URP\SimpleLit & Custom Lit shader made in shader graph causes tearing when SpaceWrap is activated , image:
This is only true when the object is in rapid motion ( it gets much crazier when attached to the hands ) - stationary objects in the scene seem to be just fine even when I move the headset furiously around
Not sure if i did something wrong , would appreciate any help , here is my complete project with nearly bare minimal setup required for asw - https://github.com/nukadelic/unity-application-spacewarp
@nukadelic Thanks for bringing this up, we've opened the issues tab in the repo so can you repost you issue there?
LGTM
Adding the OculusMotionVector pass to the shader graph generation code so that motion vector passes will be added to unlit and lit shader graphs.