Oculus-VR / Unity-Graphics

Unity Graphics - Including Scriptable Render Pipeline
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Meta Quest URP ASW Fork 2022.3.33f1. Render Textures show strange blue / red colors… probably depth #34

Open baggyg opened 4 months ago

baggyg commented 4 months ago

I have a feature in my game where the user can take a photograph. This works fine on PCVR / PSVR 2. However on Meta using the Meta SDK and the ASW fork of URP and the Vulkan graphics backend I just get what looks like a depth representation. I set up a test scene using different color and depth formats and they all look the same. I also tried various settings in the Renderer but nothing appears to change it.

image

baggyg commented 4 months ago

I've investigated this further and it only occurs when using this branch. Using the standard URP system it works fine with Vulkan / Lit shader.