Open underscore95 opened 3 weeks ago
This seems like a cool addition.
Maybe the syntax could be something like MenuContents#bottomInventory#setClickable
where bottomInventory returns MenuContents, so the same methods are available?
What would be the preference for slot handling?
What should be done with items players have in their inventory?
MenuContents#bottomInventory#setClickable
This seems like great syntax.
I agree with you that slots being the same as the top inventory is better.
I would have this entirely be client side, as you mentioned, modifying their actual inventory may cause duplication exploits or players losing items.
Alright! I'm currently traveling and won't be back home until July 20. Maybe @TryDev07 could work on this or maybe you could fork it and try to create it yourself and open a pull request? If not, I'll start working on it when I'm back home.
Hello, Thank you for the request. I will see what i can do firstly i want to update the library to the latest versions of the game. If i have spare time i will look into adding this feature to the library.
Is your feature request related to a problem? Please describe.
I want to be able to set items in the bottom inventory so that my GUI can take up the whole screen.
Describe the solution you'd like
Add an optional boolean to methods like setClickable, setDisplay which determines if the item should be placed in the top or bottom inventory.
Example usage:
Describe alternatives you've considered
There isn't really any alternatives (that I can think of)
Additional context
None