We narrowed down and tracked an issue where certain players/reflectors would end up with a broken blob, causing streams to die. Deleting the blobs on the player and source reflector fixed the issue.
How do we identify and delete automatically? Or prevent from happening as it's writing them.
We narrowed down and tracked an issue where certain players/reflectors would end up with a broken blob, causing streams to die. Deleting the blobs on the player and source reflector fixed the issue.
How do we identify and delete automatically? Or prevent from happening as it's writing them.