This PR implements the new blending option for premultiplied alpha described in issue #38. It renames the old option to "Converted Premultiplied Alpha (legacy)" and adds a new option "Premultiplied Alpha". I wasn't able to update the Chinese string table, so that still needs to be done.
Here's an example of the difference. Premultiplied alpha source sent from Unity:
Converted premultiplied alpha gets desaturated under certain circumstances, with part of the yellow particles turning white:
Using the correct blend settings, it is applied without desaturation:
This PR implements the new blending option for premultiplied alpha described in issue #38. It renames the old option to "Converted Premultiplied Alpha (legacy)" and adds a new option "Premultiplied Alpha". I wasn't able to update the Chinese string table, so that still needs to be done.
Here's an example of the difference. Premultiplied alpha source sent from Unity:
Converted premultiplied alpha gets desaturated under certain circumstances, with part of the yellow particles turning white:
Using the correct blend settings, it is applied without desaturation: