Open Sansaur opened 6 years ago
This is being done by @John-Dang who isn't a collaborator yet, but he'll be.
@John-Dang remember to make a focus on "things to do" on the map, we've already talked about hotspots, but try to make them varied hotspot, make something like a list of things to add, you can even make it a comment here and check them as you progress. Or you can ask me to put a list you send me on the main comment the one that says "WIP".
Basically, I'm asking for you to not only remember that areas have to be "complete" but also to remember that areas have to be "interactive", the reason for, for example, a long road between two small areas shouldn't be "to fill up" but rather as to have either a chokepoint for ambushes, or an open space where people can camp or something. Basically, try to think for "mini stories" or "mini purposes" for areas
Also, I'm against the idea of "evil vaulties", if they want to be evil, that should be IC.
Just do something like this:
WIP